This is a randomizer for Dragon Warrior for NES.
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Random overworld map generation
A new overworld map is generated with each seed. Checks are used to make sure all towns and caves are accessible. On generated maps, the Rainbow Drop is used just outside Charlock to create a bridge over the moat.
Random chest contents
Chest contents throughout the game are randomized. Checks are used to ensure that quest items (Staff of Rain, Silver Harp, Stones of Sunlight) are not located in Charlock castle. Erdrick's Tablet is removed.
Random enemy attack patterns
This will give some enemies spells they did not originally have. This means you could have a Red Slime with SLEEP, a Wizard with Fire Breath, or any other combination!
Random enemy zones
The locations of enemies will be changed. Randomizer ensures that enemies near Tantegel Castle are not too tough to defeat at low levels, but beyond that, anything goes.
Random enemy stats, XP, and gold
Enemy statisics (strength, agility, HP) can be randomized, as can the amount of gold and experience you receive from them.
Boosted XP/gold drops
Enemies will now give you more XP and Gold, in line with the SNES remake of the game. XP and gold drops are limited to 255 due to game engine limitations.
Lower MP requirements
MP requirements for spells are adjusted to be the same as those in the remake.
Random weapon shops
Weapon shop inventory will now be random. Every shop will have 5-6 random items.
Random XP requirements
Experience requirements to obtain a new level can be randomized.
Random weapon prices
Weapon prices can be randomized. This does not affect their capability.
Shuffled "searched for" items
The Fairy Flute, Erdrick's Armor, and Erdrick's Token will now be shuffled, so for example the token could be in Kol instead of the flute, and the armor on the overworld. Erdrick's Token or the Flute could also be in a random chest instead of on the ground. In addition, the item's location on the overworld is random. The NPC in Cantlin can tell you where it is.
Randomized player attributes
Your character's Strength, Agility, HP and MP are randomly generated.
Randomized spell learning
Spells learning is now randomized. Any spell can be learned anywhere from level 1 to level 16.
Buffed HEAL and HURT
The HEAL spell has a range from 17-25. The HURT spell has a range from 9-16.
The number of experience points required for level ups can be adjusted with the fast leveling and very fast leveling options. These require 75% and 50% of the normal requirements for the game, respectively.
Cursed Princess mode
Get Princess Gwaelin to take a cursed belt from your inventory when you bring her to the king to win the game. The game can also still be completed in the normal manner.
Three's Company mode
Bring Princess Gwaelin to the Dragonlord and agree to join him in ruling the world to win in this mode. The game can also still be completed in the normal manner.
Alternate player sprites
Over 80 alternate sprites to choose from for the main character.
The Death Necklace is always available in a chest. Putting it on gives you +10 attack power at the cost of 25% of your max HP and being cursed. The Fighter's Ring works (+2 ATK). Other options include faster text, open Charlock (no Rainbow Drop required) shortened Charlock dungeon, disabling magic keys, or more swamp on the overworld.