The items in chests and search locations will be randomized.
The weapons available in each shop will be randomized.
Chests will be at a random set of predetermined locations.
Pretty self-explanatory.
Player statistical growth at each level will be randomized.
Experience requirements for each level will be randomized.
The overworld map will be randomly generated.
HEAL must come before HEALMORE; HURT before HURTMORE.
The order and level you learn spells will be random.
Where stairs take you inside dungeons will be randomized.
This enables cursor wrapping in menus.
Enables REPEL to work in dungeons
Equipping the death necklace will cause +10AP and -25% HP.
REPEL will always be active.
Torches and Fairy water can be thrown at monsters.
At least a 3x3 area will always be lit in dungeons.
The run blocking multiplier will depend on where you are.
Monster spells and abilities will be randomized.
Metal Slimes will always have a chance to run.
Monster encounters in each zone will be randomized.
Metal Slime XP will depend on your current level.
Monster strength, agility, and HP will be randomized.
The XP and GOLD gained from monsters will be randomized.
This makes the random stats, XP, and GOLD consistent with one another.
All text will progress much faster.
Get Gwaelin to take a Cursed Belt when you return her to win.
Various aspects of the game will be much faster.
Bring Gwaelin to the Dragonlord and accept his offer to win.
No need to create a bridge to enter Charlock Castle.
Charlock Dungeon will be much shorter.
Leveling Speed:
All of the doors are unlocked. Just open them.
Random Map Size:
All weapons and armor 35-65% off!
You will never learn HURTMORE. Monsters can still have it.
Important items will have a mid-level monster guarding them.
No numbers will be visible until the Dragonlord fight.
Approximately 60% of the overworld will be poisonous swamp.
Your sprite will be invisible.
All dungeons will be rotated at random angles and/or mirrored.
All NPCs will be invisible.
Prevent Erdrick's Armor from being in a chest in Charlock Castle.
Make it slightly easier to run from high level monsters.
Music in each area will be randomized.
This disables the game music in most situations.
Allow spell names to be changed based on the chosen sprite.
Use spell names from more recent DQ releases.
Skip the original credits and go straight to stat scroll.
The stats window will also have a death counter.
It's all black and white baby!
Prevents the screen from flashing when you cast spells.
Flags: IVIAAVCAKACAAAAAAAAAAEAA
Seed: 178883369507985
Shuffle Chests & Searches: Yes
Random Chest Locations: No
Random Growth: Yes
Random Map: Yes
Random Spell Learning: Yes
Random Weapon Shops: Yes
Random Weapon Prices: No
Random XP Requirements: No
Heal/Hurt Before "More": No
Stair Shuffle: No
Enable Menu Wrapping: Yes
Enable Death Necklace: Yes
Enable Torches In Battle: Yes
Repel in Dungeons: Yes
Permanent Repel: No
Permanent Torch: No
Alternate Running Algorithm: No
Random Monster Abilities: Yes
Random Monster Zones: Yes
Random Monster Stats: No
Random Monster XP & Gold: No
Make Random Stats Consistent: No
Scared Metal Slimes: No
Scaled Metal Slime XP: Yes
Fast Text: No
Speed Hacks: No
Open Charlock: No
Short Charlock: No
Don't Require Magic Keys: No
Summer Sale: No
Cursed Princess: No
Three's Company: No
Leveling Speed: Fast
Random Map Size: Normal
No Hurtmore: No
No Numbers: No
Invisible Hero: No
Invisible NPCs: No
Treasure Guards: No
Big Swamp: No
Randomly Rotate/Mirror Dungeons: No
No Armor in Charlock: No
Easy Charlock: No
Modern Spell Names: No
Noir Mode: No
Shuffle Music: No
Disable Music: No
Disable Spell Flashing: No
Show Death Counter: No
Allow Custom Spell Names: No
Skip Original Credits: No
Player Sprite: Random